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Make games that inspire a kinder and more thoughtful world.

Experience

Senior Game Design Manager, Schell Games, 2005-Present

 

Mobile & Web

Project Director & Designer -  Daniel Tiger Games, PBSKIDS.ORG, 2014-Present

Mobile & web-based games teaching Social & Emotional Learning concepts w/Daniel Tiger IP

  • Oversee ongoing development & maintenance updates of games

  • Fostered a close working relationship with clients: Fred Rogers Productions & PBSKIDS 

  • Led development for the following games: Spin & Sing, Neighbor Day, Hide & Seek, Birthday Buddy, Dance Party, Guess the Feeling, Classroom Helpers, & Barnyard Match

 

Project Director & Designer -  Hero Elementary Games, Twin Cities PBS, 2020

2 mobile and web based games for Hero Elementary IP

  • Designed an inclusive player character creator based on the show IP

  • Worked with brand bibles and stakeholders to develop games before the show release

  • Established client relations and processes

 

Designer & Artist - Starfishers, Schell Games, 2017 (Unreleased)

Introductory chemistry (atoms and molecules) iPad game for 2-4 year olds

  • Established look and feel for a prototype experience

 

Project Director & Designer  - Osmo Monster Expansion, OSMO, 2016

Interactive storybook & drawing game for Osmo game system targeting ages 4-9

  • Led expansion adding adventures and rooms for the players to draw and create

 

Project Director & Designer - Peg+Cat Games, PBSKIDS.ORG, 2015-2016

Small mobile & web-based games teaching math & problem solving concept w/Peg+Cat IP

  • Led development on games: Symmetry Painter, Music Maker, Don't Go Bananas!, Hair Salon, & Mega Mall

  • Led creative planning & feedback sessions w/  Fred Rogers Productions & PBSKIDS & 100 Chickens

 

Project Director & Designer -Daniel Tiger Stop & Go Potty, Fred Rogers Prod. & PBSKids, 2014-2015

Mobile Potty Training game w/Daniel Tiger's Neighborhood IP

  • Led efforts to pitch and develop this game along with Fred Rogers Productions & PBSKIDS

 

Design Director - The World of Lexica, Amplify Learning, 2014

Mobile game focused on reading and literacy

  • Collaborated with developers and client to develop a narrative driven experience 

  • Worked with Amplify Learning to manage the design and integration of external studio content

 

Virtual Reality

Project Director & Designer - Lost Recipes VR, Oculus Education, 2021

A relaxing historical cooking simulator featuring 3 different authentic kitchens

  • Worked with domain experts and native speaker voice actors to ensure authenticity

 

Project Director & Designer - VR Therapy Experience, Client Undisclosed (NDA), 2020-2021 

A therapeutic, relaxing, and buttonless VR game using proprietary hardware

  • Coordinated playtesting during a global pandemic

 

Location Based Entertainment

Scene Designer - Theme Park Ride, Client Undisclosed(NDA), 2018-2019

  • Level Designer and scene owner for a major part of interactive theme park attraction

 

Design Director -Cruise Ship AR experiences, Client Undisclosed (NDA), 2017-2018

  • Coordinated design for multiple teams creating interactive AR games

  • Worked closely with client to develop a personalized and interactive avatar system for guests

 

Designer & Programmer - Theme Park Ride, Client Undisclosed(NDA), 2006-2008

  • Level Designer, scene owner, and programmer for a major part of interactive theme park attraction

MelanieHarke (@) gmail.com
Pittsburgh, PA, USA

Skills

Game Design​

  • Educational Games

  • Early Childhood Education

  • Level design, whiteboxing, event scripting, & pacing

  • Systems design, prototyping and balancing

  • Content design and implementation

  • Storyboarding & visual design docs

  • Accessibility planning and iteration

  • Dialogue & copywriting and working with voice talent

  • Experienced in varied platforms: Mobile, VR, Location Based, etc

  • Planning and running playtests

  • Universal Design for Learning

​

Project Management

  • RFPs & pitching games

  • Budgeting and scope planning

  • Collaborating and processing feedback with clients and stakeholders

  • Schedule planning

  • Directing and delegating teams ranging from 4 to 20+ people

  • Communicating development progress with studio management

  • Participate in speaking engagements and conferences

  • Coordinating design integration with 3rd party content

 

Employee Management

  • Managing Full-Time and Intern designers

  • Career objective planning

  • 360 peer evaluations & assessments

  • Conflict resolution

  • Advocacy and mentoring

Tools

  • Unreal + Blueprints

  • Unity

  • Springroll (PBSkids)

  • GitHub

  • Perforce & SVN

  • Adobe Suite / Photoshop

  • Procreate

  • JIRA

  • Google Docs

Education

​Carnegie Mellon University

  • Masters in Entertainment Technology (2008)

  • BS in Computer Science (2006)

MelanieHarke (@) gmail.com

Follow Me

  • LinkedIn
  • Twitter
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